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Bones of the Magus: All that Remains
Tristis Ward

September 2011
Fiction/graphic novel
26 cm x 17 cm, tpb, 116 pp
ISBN 978-1-55391-075-6, $26

I was handed this book at Hal-Con this weekend and was immediately struck by its unique presentation.
—Cynthia Loyst, New on the Shelf, Inner Space (Space Channel)

Bones of the Magus is COMPLETELY AWESOME! […] But here’s the thing—there’s no pictures. No, that’s not right. There are pictures. Word pictures. […] It’s a (un)comic book of words![…] I highly recommend this book […] it is a wonderful piece of unique literature that will leave you wanting more and going over the pages two, three, or more times. It’s available from the small, but wonderful press: Broken Jaw Press.
—Nila White, The Atheist’s Quill

Bones of the Magus is a fascinating synthesis of the comic book genre and literary prose. It is a graphic(less) novel in which vivid pictures are created literally and metaphorically through words. The story of a great prince, reincarnated as a skeleton into a foreign time and space, is a compelling and unusual read. Its breathless energy is sustained panel to panel throughout the book. Tristis Ward is the most creative writer I know and Bones of the Magus is her masterpiece. It is science fiction fantasy at its best.
—Carolyn Gammon

From the Preface … but is it a comic book?

Bones of the Magus: All that Remains, is indeed a comic book. It is, in fact, a comic book miniseries. There are four issues, each with its own story following the larger arc. Not only is each panel a moment unto itself, but each page is a larger moment and each issue a larger one, still, echoing the pace from the smallest blocks of text to the whole of the story.

Until I read Scott McCloud in Understanding Comics, I had been apologizing to everyone about the lack of “art” in Bones of the Magus. I really enjoyed drawing with words, but I knew nearly everyone else believed that it wasn’t a comic unless it had drawings. I chose to use prose to build a specific picture—a series of specific pictures—intended to be as concrete as a drawn image.

Whether all this designing works to bridge the gap between the medium of comics and prose will be decided by you, now. I hope it is an entertaining exploration.
—Tristis Ward

Bones of the Magus: All that Remains

All that Remains: A magician prince wakes up inside a church's reliquary without his army, empire, weapons or even flesh on his bones. What is left of his memory barely holds intact long enough to help him escape. But where on Earth can a skeleton hide?

Where There’s a Will…: Prince Magus Sical, on the run from both the law and the church, has taken refuge in the home of two hostages. He uses all he has left, his magic infused bones, to search for clues to how he died and how he might return.

Culture Clash: Where does a dead prince with a penchant for the arcane fit in? The Goths will never be the same once they’re drawn into the war between the undead and the self righteous.

Blood, Fire & Brimstone: In a battle between enemies of conviction there can be no walls left standing, no followers left free, no pawns left alive. Sical comes full circle in his quest to destroy everything that stands between him and his throne. But is he leading, or being led? Is he freeing himself from death, or being bound yet again to his mortal doom?

Tristis Ward lives and writes in Fredericton, New Brunswick. After a degree in English at Dalhousie University, she worked for years in community radio as a producer, station manager, and national lobbyist. She has written comic book scripts, short stories and plays as well as producing both stage and radio plays. She has published online in the SFF World Forum and is a multiple winner in their flash fiction contests. Bones of the Magus is her first graphic novel.

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